Unity Specialist

Engineering
Scalable
Interactive
Experiences.

Want to get in touch?
You can reach me at
daniel_cboldrin@hotmail.com

Results-driven Unity Specialist with 14+ years of experience designing scalable multiplayer systems, immersive VR simulations, and high-performance game architectures from concept to production.

Core Expertise

Multiplayer Architecture

Designing authoritative server models, distributed systems, and real-time networking protocols handling thousands of concurrent users across mobile and web platforms.

Netcode Colyseus Pomelo

Immersive VR & Simulation

Developing ultra-high fidelity medical and technical simulations with heavy emphasis on spatial UX, procedural interactions, and seamless performance targeting standalone headsets.

Unity3D OpenXR WaveXR

Full-Stack Ecosystems

Bridging complex interactive front-ends with resilient backend services. Extensive background in MVC patterns, API deployments, and high-volume database administration.

C# / .NET SQL / DB Design AWS Data Layers

Professional Journey

Lead Unity Developer

Anime Universe
Feb 2026 - Present

Leading the Unity development division, contributing to the technical foundation from early-stage architecture to production. Coordinating the Unity team across product, design, and art departments to define engineering standards and technical direction.

  • Flip Frame Ninjas: Leading development of an endless runner, driving design, system architecture, gameplay, and backend services.

Founder & Tech Leader

Boldreams
Dec 2024 - Present

Founder of an indie-focused game development studio providing full-cycle development and technical consulting for international clients, specializing in scalable multiplayer systems and service-based games.

  • Swipe Kings: Skill-based competitive mobile game featuring real-time matchmaking and progression systems in a scalable multiplayer environment.

Lead Unity Developer

Suprema Gaming
Nov 2024 - Feb 2026

Architected and delivered large-scale multiplayer 2D games using Unity and C#. Integrated real-time networking with Colyseus and Pomelo, optimizing synchronization for thousands of concurrent users.

  • Rodeo & Poker App: Large-scale multiplayer betting games and modular poker platforms supporting real-time matches, custom clubs, and global union systems.

Lead Unity Developer

ZeMind Studios
Nov 2022 - Mar 2025

Led cross-functional development team in creating mobile and console applications. Designed and implemented gameplay systems and mechanics in Unity (C#) across iOS, Android, and console platforms.

  • Rawmen & Courting Glory: Shipped a radical 2-8 player arena shooter for cross-console and PC, and developed a Web3 deck-builder fighting game.

Education

Game Programming

George Brown College - Toronto, ON - Canada

Advanced Diploma (Honours)
Focused on Unity, C++, OpenGL, and engine architecture.

System Analysis & Dev

IFSP - Araraquara, SP - Brazil

Diploma focused on C#, database management, networking, and software design.

Selected Games

A curated selection of shipped titles, prototypes, and technical implementations.
Explore the complete collection containing over 20+ titles on my Itch.io portfolio.