Results-driven Unity Specialist with 14+ years of experience designing scalable multiplayer systems, immersive VR simulations, and high-performance game architectures from concept to production.
Designing authoritative server models, distributed systems, and real-time networking protocols handling thousands of concurrent users across mobile and web platforms.
Developing ultra-high fidelity medical and technical simulations with heavy emphasis on spatial UX, procedural interactions, and seamless performance targeting standalone headsets.
Bridging complex interactive front-ends with resilient backend services. Extensive background in MVC patterns, API deployments, and high-volume database administration.
Leading the Unity development division, contributing to the technical foundation from early-stage architecture to production. Coordinating the Unity team across product, design, and art departments to define engineering standards and technical direction.
Founder of an indie-focused game development studio providing full-cycle development and technical consulting for international clients, specializing in scalable multiplayer systems and service-based games.
Architected and delivered large-scale multiplayer 2D games using Unity and C#. Integrated real-time networking with Colyseus and Pomelo, optimizing synchronization for thousands of concurrent users.
Led cross-functional development team in creating mobile and console applications. Designed and implemented gameplay systems and mechanics in Unity (C#) across iOS, Android, and console platforms.
Advanced Diploma (Honours)
Focused on Unity, C++, OpenGL, and engine architecture.
Diploma focused on C#, database management, networking, and software design.
A curated selection of shipped titles, prototypes, and technical implementations.
Explore the complete collection containing over 20+ titles on my Itch.io portfolio.
Food Fighter Arena Action shipped for PC and modern Consoles. Fast-paced multiplayer systems and highly stylized physics interactions.
A colorful, high-difficulty puzzle platformer revolving around matching collision colors and navigating fast-paced rotational towers.
Complex inventory and grid-building mechanic system allowing players to assemble unique machines piece by piece for arena combat.
A precise 3D recreation of the classic arcade title, solving complex orthographic projection tracking and jump-curve math.
Comprehensive open-source template project streamlining the creation of server-authoritative multiplayer rooms for WebGL integrations.
A polished post-apocalyptic puzzle platformer built natively for mobile devices targeting responsive touch inputs and rigorous battery optimization.